2025 spring

인간-컴퓨터상호작용 / Human-Computer Interaction (1 Div. / 2 Div.)

This course aims to provide broad knowledge about interaction design methods and principles for better usability through hands-on experiences in user-centered design sessions. The course covers well-known design principles on usability aspects (e.g., learnability, efficiency, human errors) and design methodologies (e.g., user-centered design, task analysis, prototyping, heuristic evaluation, and user testing). Design assignments and term projects will help students enhance their user interface design skills in web, mobile, and IoT environments.


Instruction

Course Staff
Time & Location
  • 1 Div.: Mon./Thu. 09:00 - 10:15, #609, College of Engineering #6
  • 2 Div.: Mon./Thu. 10:30 - 11:45, #609, College of Engineering #6
Office Hours
  • Tue. 13:00 - 15:00
Textbook
  • [Ro23] Yvonne Rogers. 2023. Interaction Design: Beyond Human-Computer Interaction, 6th Ed., Willey
Prerequisite
  • None
Grading Policy
Design Project (66%)
  • DP #0 - Team Formation and Contract Writing (0%)
  • DP #1 - Need Finding (9%)
  • DP #2 - Ideation (9%)
  • DP #3 - Paper Prototyping (9%)
  • DP #4 - Digital Prototyping (9%)
  • DP #5 - Heuristic Evaluation (9%)
  • DP #6 - Final Presentation (19 + 2%)
    • Extra credit: Early-Bird benefit (2%)
In-class Activity (24%)
  • In-class Activity #1 - Need Finding (4%)
  • In-class Activity #2 - Learnability (4%)
  • In-class Activity #3 - Ideation (4%)
  • In-class Activity #4 - Paper Prototyping (4%)
  • In-class Activity #5 - Digital Prototyping (4%)
  • In-class Activity #6 - Heuristic Evaluation (4%)
Attendance (10%)
  • 1% of credit is deducted for each absence
  • 3-Lateness = 1-Absence
  • 11-Absence = F grade
Team Member Evaluation
  • Two times; your final score will be modified by this evaluation.

Schedule

Week 01
March 06: Course Overview
March 10: Interaction Design

Week 02
March 13: Need Finding - Lecture
March 17: Need Finding - In-Class Activity

Week 03
March 20: Learnability - Lecture
March 24: Learnability - In-Class Activity

Week 04
March 27: Design Project #1 - Need Finding
March 31: Ideation - Lecture

Week 05
April 03: Ideation - In-Class Activity
April 07: More Learnability - Lecture

Week 06
April 10: Design Project #2 - Ideation
April 14: Paper Prototyping - Lecture

Week 07
April 17: Paper Prototyping - In-Class Activity
April 21: Digital Prototyping & User Testing

Week 08
April 24: Focus on Design Project #3!
  • No class
April 28: Design Project #3 - Paper Prototyping

Week 09
May 01: Labor Day
  • No class
May 05: Children's Day
  • No class

Week 10
May 08: Digital Prototyping - In-Class Activity
May 12: Aesthetics (Lecture)

Week 11
May 15: Design Project #4 - Digital Prototyping
May 19: Safety and Error - Lecture

Week 12
May 22: Heuristic Evaluation - Lecture
May 26: Heuristic Evaluation - In-Class Activity

Week 13
May 29: Design Project #5 - Heuristic Evaluation (via In-Class Activity)
June 02: Efficiency

Week 14
June 05: Accessibility
June 09: HCI and AI

Week 15
June 12: Focus on the Final Presentation!
  • No class
June 16: Design Project #7 - Final Presentation (Early-Bird Slot)

Week 16
June 18: Design Project #7 - Final Presentation (Regular-Bird Slot)
June 19: Award Ceremony & Final Remark