2024 spring

인간-컴퓨터 상호작용 / Human-Computer Interaction (2분반)

This course aims to provide broad knowledge about interaction design methods and principles for better usability through hands-on experiences in user-centered design sessions. The course covers well-known design principles on usability aspects (e.g., learnability, efficiency, human errors) and design methodologies (e.g., user-centered design, task analysis, prototyping, heuristic evaluation, and user testing). Design assignments and term projects will help students enhance their user interface design skills in web, mobile, and IoT environments.


Instruction

Course Staff
Time & Location
  • 월/목요일 09:00 - 10:15, 공학 6호관 609호
Office Hours
  • 화요일 13:00 - 15:00
  • 주의 사항
    • 수업 및 과제 관련 내용은 면담 대신 e루리 질의 응답 게시판에 올려서 모든 학생이 공유할 수 있도록 할 것
    • 수업 및 과제 관련 내용을 제외한 면담이 필요시 미리 이메일로 연락하여 일정을 잡을 것
Textbook
  • [Ro23] Yvonne Rogers. 2023. Interaction Design: Beyond Human-Computer Interaction, 6th Ed., Willey
Prerequisite
  • 없음
Grading Policy
  • 중간고사 (20%): 객관식 25문항
  • 팀 디자인 과제Design Project (46%)
    • DP #0 - Team Formation (0%)
    • DP #1 - Need Finding (6%)
    • DP #2 - Ideation (6%)
    • DP #3 - Paper Prototyping (6%)
    • DP #4 - Digital Prototyping (6%)
    • DP #5/#6 - Heuristic Evaluation, User Testing & Final Presentation (20 + 2%)
      • Extra: Early-Bird Benefit (2%)
  • 수업 내 활동In-class Activity (24%)
    • In-class Activity #1 - Need Finding (4%)
    • In-class Activity #2 - Learnability (4%)
    • In-class Activity #3 - Ideation (4%)
    • In-class Activity #4 - Paper Prototyping (4%)
    • In-class Activity #5 - Digital Prototyping (4%)
    • In-class Activity #6 - Heuristic Evaluation (4%)
    • ※ 수업 내 활동은 결석/또는 지각 시 점수를 받을 수 없음
  • 출석 (10%)
    • 지각 3회 = 결석 1회
    • 결석 1회에 출석 점수 1% 차감
    • 총 수업 일의 1/3 (10회) 초과 결석 시 F
      • 즉, 11회 이상 결석 시 F
    • 별도의 사유(예. 예비군 훈련 등)가 있을 시 수업 시간 전에 교수 및 조교에게 이메일 송부
      • 단, 급하게 벌어진 사유(예. 급병, 친족상 등)는 소명 자료를 제출

Schedule

W01: Overview
March 04: Course Overview
March 07: Interaction Design

W02: Need Finding
March 11: Need Finding - Lecture
March 14: Need Finding - In-class Activity

W03: Learnability #1
March 18: Learnability - Lecture
March 21: Learnability - In-class Activity
  • In-class Activity #2
    • Learnability problems in Kiosk (30m)
    • Learnability problems in Smart home appliances (30m)

W04: Ideation
March 25: DP #1 - Need Finding
March 28: Ideation - Lecture

W05: More Learnability
April 01: Ideation - In-class Activity
April 04: More Learnability

W06: Paper Prototyping
April 08: DP #2 - Ideation
April 11: Paper Prototyping - Lecture

W07: Paper Prototyping
April 15: Paper Prototyping - In-class Activity
  • In-class Activity #4
    • Paper-prototyping a room reservation system(40m)
    • Testing the paper prototype (20m)
April 18: Efficiency

W08: Midterm
April 22
  • No class
April 25
  • Midterm Exam

W09: Digital Prototyping
April 29: DP #3 - Paper Prototyping
May 02: Digital Prototyping - Lecture

W10: Digital Prototyping
May 06: Substitution Holiday for Children's Day
  • No class
May 09: Digital Prototyping - In-class Activity

W11: Midterm Exam Explanation
May 13: Midterm Exam Explanation
  • Session for explaining midterm exam
May 16: DP #4 - Digital Prototyping

W12: Safety and Error / Aesthetics
May 20: Safety and Error
May 23: Aesthetics

W13: Heuristic Evaluation
May 27: Heuristic Evaluation
May 30: DP #5 - Heuristic Evaluation

W14: User Testing
June 03: User Testing
June 06: Memorial Day
  • No class

W15: Accessibility / Final Presentation
June 10: Accessibility
June 13: Final Presentation (Early Bird)
  • Presentation: DP #6 - User Testing & Final Presentation

W16: Final Presentation
June 17: Final Presentation (Regular Bird)
  • Presentation: DP #6 - User Testing & Final Presentation
June 20: Awards & Final Remark

Design Studios

Outstanding Project Award
Team N.Flus
wait taste
Most Awesome Video Award
Team 무난하게
UNEEV
Amazing Improvement Award
Team 보기보다 섞인 조
Nvo
Team 가디언즈 오브 곰두리
New Mirror Generation
Team F4
Health Helper
Team HCIP
hcip